![]() ![]() I would say the situation is still the same - the upkeeps are meant to push people into thinking if they really NEED arty units and if there maybe isn't a more resource-effective way to deal with problems, because the arty will limit usage of your other abilities and upgrades - as far as I can tell, it does exactly this so it fulfills its purpose. Mofetagalactica wrote:This was already explained in another post but mostly the reasons of why should be tweaked are because the current ammo upkeeps have a really impact on upgrade/doctrine & basic habilities that are very important for certain doctrines such as Propaganda / blitzkrieg/ defensive/ armor.I think that this was mentioned in this topic (mainly page 2). Then, ofcourse, rises the question "do you really need two 105 howitzers"? If the answer is "yes" then fine, go for the 105, I dare to say that feeding one 105 howitzer isn't a big issue even on small maps. ![]() Sure, they wouldn't do too well against tanks but that is the decision making I was talking about - do you need the 105 to shoot at the only two emplacements that the opponent has? Do you need the 105 to shoot at one or two infantry squads here or there? If the answer is "no" then you don't need the 105 and you're better off with a pack howitzer. If you can afford to feed even one 105 howitzer, then you can just as well afford two pack howitzers which will cost you less in upkeep than one 105 howitzer and together they can deal with emplacements or infantry clusters quite well too. Yes, they are technically unlimited but good luck building 3 or more of them and being able to shoot them all - three 105 howitzers mean 45 ammo upkeep which is on many maps more than half of your overall ammo income. ![]()
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